You can also go to the other sides:
1) saddle point
1. -- > entity
2. ---- > physical_object
3. ------ > animate
4. -------- > animal
5. ---------- > vertebrate
6. ------------ > mammal
7. -------------- > horse
8. ---------------- > saddle
9. ------------------ > saddle point
10. -------------------- > point
11. ---------------------- > saddle point